Encoding.GetChars Method (Byte*, Int32, Char*, Int32)
When overridden in a derived class, decodes a sequence of bytes starting at the specified byte pointer into a set of characters that are stored starting at the specified character pointer.
Assembly: mscorlib (in mscorlib.dll)
'Declaration <CLSCompliantAttribute(False)> _ <ComVisibleAttribute(False)> _ Public Overridable Function GetChars ( _ bytes As Byte*, _ byteCount As Integer, _ chars As Char*, _ charCount As Integer _ ) As Integer
- Type: System.Byte*
A pointer to the first byte to decode.
- Type: System.Int32
The number of bytes to decode.
- Type: System.Char*
A pointer to the location at which to start writing the resulting set of characters.
- Type: System.Int32
The maximum number of characters to write.
Return ValueType: System.Int32
The actual number of characters written at the location indicated by the chars parameter.
bytes is Nothing.
chars is Nothing.
byteCount or charCount is less than zero.
charCount is less than the resulting number of characters.
A fallback occurred (see Character Encoding in the .NET Framework for complete explanation)
To calculate the exact array size that GetChars requires to store the resulting characters, the application should use GetCharCount. To calculate the maximum array size, the application should use GetMaxCharCount. The GetCharCount method generally allows allocation of less memory, while the GetMaxCharCount method generally executes faster.
Encoding.GetChars gets characters from an input byte sequence. Encoding.GetChars is different than Decoder.GetChars because Encoding expects discrete conversions, while Decoder is designed for multiple passes on a single input stream.
If the data to be converted is available only in sequential blocks (such as data read from a stream) or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder object provided by the GetDecoder or the GetEncoder method, respectively, of a derived class.
Note This method is intended to operate on Unicode characters, not on arbitrary binary data, such as byte arrays. If your application needs to encode arbitrary binary data into text, it should use a protocol such as uuencode, which is implemented by methods such as Convert.ToBase64CharArray.
The GetCharCount method determines how many characters result in decoding a sequence of bytes, and the GetChars method performs the actual decoding. The Encoding.GetChars method expects discrete conversions, in contrast to the Decoder.GetChars method, which handles multiple passes on a single input stream.
The application might need to decode multiple input bytes from a code page and process the bytes using multiple calls. In this case, your application probably needs to maintain state between calls, because byte sequences can be interrupted when processed in batches. (For example, part of an ISO-2022 shift sequence may end one GetChars call and continue at the beginning of the next GetChars call. Encoding.GetChars will call the fallback for those incomplete sequences, but Decoder will remember those sequences for the next call.)
If the application handles string outputs, the GetString method is recommended. Since this method must check string length and allocate a buffer, it is slightly slower, but the resulting String type is to be preferred.
The byte version of allows some fast techniques, particularly with multiple calls to large buffers. Bear in mind, however, that this method version is sometimes unsafe, since pointers are required.
If your application must convert a large amount of data, it should reuse the output buffer. In this case, the GetChars version that supports output character buffers is the best choice.
Consider using the Decoder.Convert method instead of GetCharCount. The conversion method converts as much data as possible and throws an exception if the output buffer is too small. For continuous decoding of a stream, this method is often the best choice.
Requires full trust for the immediate caller. This member cannot be used by partially trusted or transparent code.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.