CodeFunction2::AddAttribute Method (String^, String^, Object^)
Creates a new attribute code construct and inserts the code in the correct location.
Assembly: EnvDTE80 (in EnvDTE80.dll)
Parameters
- Name
-
Type:
System::String^
Required. The name of the new attribute.
- Value
-
Type:
System::String^
Required. The value of the attribute, which may be a comma-delimited list of parameters for a parameterized property.
- Position
-
Type:
System::Object^
Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.
If the value is an integer, then AddAttribute indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.
If the attribute already exists, AddAttribute adds another. This may be incorrect for the attribute or the language behind the code model.
Note |
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The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. |
