Bitmap::LockBits Method (Rectangle, ImageLockMode, PixelFormat)
Locks a Bitmap into system memory.
Assembly: System.Drawing (in System.Drawing.dll)
public:
[SecurityPermissionAttribute(SecurityAction::LinkDemand, Flags = SecurityPermissionFlag::UnmanagedCode)]
BitmapData^ LockBits(
Rectangle rect,
ImageLockMode flags,
PixelFormat format
)
Parameters
- rect
-
Type:
System.Drawing::Rectangle
A Rectangle structure that specifies the portion of the Bitmap to lock.
- flags
-
Type:
System.Drawing.Imaging::ImageLockMode
An ImageLockMode enumeration that specifies the access level (read/write) for the Bitmap.
- format
-
Type:
System.Drawing.Imaging::PixelFormat
A PixelFormat enumeration that specifies the data format of this Bitmap.
Return Value
Type: System.Drawing.Imaging::BitmapData^A BitmapData that contains information about this lock operation.
| Exception | Condition |
|---|---|
| ArgumentException | The PixelFormat is not a specific bits-per-pixel value. -or- The incorrect PixelFormat is passed in for a bitmap. |
| Exception | The operation failed. |
Use the LockBits method to lock an existing bitmap in system memory so that it can be changed programmatically. You can change the color of an image with the SetPixel method, although the LockBits method offers better performance for large-scale changes.
The BitmapData specifies the attributes of the Bitmap, such as size, pixel format, the starting address of the pixel data in memory, and length of each scan line (stride).
When calling this method, you should use a member of the System.Drawing.Imaging::PixelFormat enumeration that contains a specific bits-per-pixel (BPP) value. Using System.Drawing.Imaging::PixelFormat values such as Indexed and Gdi will throw an System::ArgumentException. Also, passing the incorrect pixel format for a bitmap will throw an System::ArgumentException.
The following code example demonstrates how to use the PixelFormat, Height, Width, and Scan0 properties; the LockBits and UnlockBits methods; and the ImageLockMode enumeration. This example is designed to be used with Windows Forms. This example is not designed to work correctly with all pixel formats, but to provide an example of how to use the LockBits method. To run this example, paste it into a form and handle the form's Paint event by calling the LockUnlockBitsExample method, passing e as PaintEventArgs.
void LockUnlockBitsExample( PaintEventArgs^ e ) { // Create a new bitmap. Bitmap^ bmp = gcnew Bitmap( "c:\\fakePhoto.jpg" ); // Lock the bitmap's bits. Rectangle rect = Rectangle(0,0,bmp->Width,bmp->Height); System::Drawing::Imaging::BitmapData^ bmpData = bmp->LockBits( rect, System::Drawing::Imaging::ImageLockMode::ReadWrite, bmp->PixelFormat ); // Get the address of the first line. IntPtr ptr = bmpData->Scan0; // Declare an array to hold the bytes of the bitmap. // This code is specific to a bitmap with 24 bits per pixels. int bytes = Math::Abs(bmpData->Stride) * bmp->Height; array<Byte>^rgbValues = gcnew array<Byte>(bytes); // Copy the RGB values into the array. System::Runtime::InteropServices::Marshal::Copy( ptr, rgbValues, 0, bytes ); // Set every third value to 255. for ( int counter = 2; counter < rgbValues->Length; counter += 3 ) rgbValues[ counter ] = 255; // Copy the RGB values back to the bitmap System::Runtime::InteropServices::Marshal::Copy( rgbValues, 0, ptr, bytes ); // Unlock the bits. bmp->UnlockBits( bmpData ); // Draw the modified image. e->Graphics->DrawImage( bmp, 0, 150 ); }
Available since 1.1