1.3.4.1 Client/Server Disconnect

If the server wants to remove a client from the multiplayer game session, it will send a disconnect message to the client. In response, the client is required to disconnect itself from the DirectPlay 8 Protocol: Reliable [MC-DPL8R] game session.

If a client wants to leave a multiplayer game session, it disconnects itself from the DirectPlay 8 Protocol: Reliable game session.

There are no messages specific to the DirectPlay 8 Protocol: Core and Service Providers that a client uses to disconnect itself from a multiplayer game session.