Decoder::GetCharCount Method (Byte*, Int32, Boolean)
When overridden in a derived class, calculates the number of characters produced by decoding a sequence of bytes starting at the specified byte pointer. A parameter indicates whether to clear the internal state of the decoder after the calculation.
This API is not CLS-compliant.
Assembly: mscorlib (in mscorlib.dll)
public: [SecurityCriticalAttribute] [CLSCompliantAttribute(false)] [ComVisibleAttribute(false)] virtual int GetCharCount( unsigned char* bytes, int count, bool flush )
Parameters
- bytes
-
Type:
System::Byte*
A pointer to the first byte to decode.
- count
-
Type:
System::Int32
The number of bytes to decode.
- flush
-
Type:
System::Boolean
true to simulate clearing the internal state of the encoder after the calculation; otherwise, false.
Return Value
Type: System::Int32The number of characters produced by decoding the specified sequence of bytes and any bytes in the internal buffer.
| Exception | Condition |
|---|---|
| ArgumentNullException | bytes is null (Nothing in Visual Basic .NET). |
| ArgumentOutOfRangeException | count is less than zero. |
| DecoderFallbackException | A fallback occurred (see Character Encoding in the .NET Framework for fuller explanation) -and- Fallback is set to DecoderExceptionFallback. |
This method does not affect the state of the decoder.
To calculate the exact array size that GetChars requires to store the resulting characters, the application should use GetCharCount.
If GetChars is called with flush set to false, the decoder stores trailing bytes at the end of the data block in an internal buffer and uses them in the next decoding operation. The application should call GetCharCount on a block of data immediately before calling GetChars on the same block, so that any trailing bytes from the previous block are included in the calculation.
Requires full trust for the immediate caller. This member cannot be used by partially trusted or transparent code.
Available since 2.0
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0