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BitVector32.CreateSection Method (Int16, BitVector32.Section)

Creates a new BitVector32.Section following the specified BitVector32.Section in a series of sections that contain small integers.

Namespace:  System.Collections.Specialized
Assembly:  System (in System.dll)

public static BitVector32..::..Section CreateSection(
	short maxValue,
	BitVector32..::..Section previous


Type: System.Int16
A 16-bit signed integer that specifies the maximum value for the new BitVector32.Section.
Type: System.Collections.Specialized.BitVector32.Section
The previous BitVector32.Section in the BitVector32.

Return Value

Type: System.Collections.Specialized.BitVector32.Section
A BitVector32.Section that can hold a number from zero to maxValue.


maxValue is less than 1.


previous includes the final bit in the BitVector32.


maxValue is greater than the highest value that can be represented by the number of bits after previous.

A BitVector32.Section is a window into the BitVector32 and is composed of the smallest number of consecutive bits that can contain the maximum value specified in CreateSection. For example, a section with a maximum value of 1 is composed of only one bit, whereas a section with a maximum value of 5 is composed of three bits. You can create a BitVector32.Section with a maximum value of 1 to serve as a Boolean, thereby allowing you to store integers and Booleans in the same BitVector32.

If sections already exist after previous in the BitVector32, those sections are still accessible; however, overlapping sections might cause unexpected results.

This method is an O(1) operation.

The following code example uses a BitVector32 as a collection of sections.

using System;
using System.Collections.Specialized;

public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32.
      BitVector32 myBV = new BitVector32( 0 );

      // Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
      // mySect3, which uses exactly one bit, can also be used as a bit flag.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
      BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );

      // Displays the values of the sections.
      Console.WriteLine( "Initial values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );

      // Sets each section to a new value and displays the value of the BitVector32 at each step.
      Console.WriteLine( "Changing the values of each section:" );
      Console.WriteLine( "\tInitial:    \t{0}", myBV.ToString() );
      myBV[mySect1] = 5;
      Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
      myBV[mySect2] = 3;
      Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
      myBV[mySect3] = 1;
      Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
      myBV[mySect4] = 9;
      Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );

      // Displays the values of the sections.
      Console.WriteLine( "New values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );



This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32{00000000000000000000000000000000}
        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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