3.2.5.1 Client/Server Disconnect Sequence
Figure 12: Client/server disconnect sequence
The server is purposefully removing a peer from the game session.
The server issues a packet to the client being removed:
When the client receives the DN_TERMINATE_SESSION message, it is required to disconnect itself from the game session.
If a client wants to leave the game session, it SHOULD issue a disconnect in the protocol to the server. (No core specific messages.)