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Convert.ToChar Method (Int32)

Converts the value of the specified 32-bit signed integer to its equivalent Unicode character.

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)

public static char ToChar(
	int value
)

Parameters

value
Type: System.Int32

The 32-bit signed integer to convert.

Return Value

Type: System.Char
A Unicode character that is equivalent to value.

ExceptionCondition
OverflowException

value is less than Char.MinValue or greater than Char.MaxValue.

The following example converts an array of signed integers to Char values.

   int[] numbers = { -1, 0, 40, 160, 255, 1028, 
                     2011, 30001, 207154, Int32.MaxValue };
   char result;
   foreach (int number in numbers)
   {
      try {
         result = Convert.ToChar(number);
         Console.WriteLine("{0} converts to '{1}'.", number, result);
      }   
      catch (OverflowException) {
         Console.WriteLine("{0} is outside the range of the Char data type.",
                           number);
      }
   }   
}
//       -1 is outside the range of the Char data type. 
//       0 converts to ' '. 
//       40 converts to '('. 
//       160 converts to ' '. 
//       255 converts to 'ÿ'. 
//       1028 converts to '?'. 
//       2011 converts to '?'. 
//       30001 converts to '?'. 
//       207154 is outside the range of the Char data type. 
//       2147483647 is outside the range of the Char data type.   

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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