Write Method (Char[], Int32, Int32)

BinaryWriter.Write Method (Char[], Int32, Int32)

 

Writes a section of a character array to the current stream, and advances the current position of the stream in accordance with the Encoding used and perhaps the specific characters being written to the stream.

Namespace:   System.IO
Assembly:  mscorlib (in mscorlib.dll)

public virtual void Write(
	char[] chars,
	int index,
	int count
)

Parameters

chars
Type: System.Char[]

A character array containing the data to write.

index
Type: System.Int32

The starting point in chars from which to begin writing.

count
Type: System.Int32

The number of characters to write.

Exception Condition
ArgumentException

The buffer length minus index is less than count.

ArgumentNullException

chars is null.

ArgumentOutOfRangeException

index or count is negative.

IOException

An I/O error occurs.

ObjectDisposedException

The stream is closed.

For a list of common I/O tasks, see Common I/O Tasks.

The following code example shows how to read and write data using memory as a backing store.

using System;
using System.IO;

class BinaryRW
{
    static void Main()
    {
        char[] invalidPathChars = Path.InvalidPathChars;
        MemoryStream memStream = new MemoryStream();
        BinaryWriter binWriter = new BinaryWriter(memStream);

        // Write to memory.
        binWriter.Write("Invalid file path characters are: ");
        binWriter.Write(
            Path.InvalidPathChars, 0, Path.InvalidPathChars.Length);

        // Create the reader using the same MemoryStream 
        // as used with the writer.
        BinaryReader binReader = new BinaryReader(memStream);

        // Set Position to the beginning of the stream.
        memStream.Position = 0;

        // Read the data from memory and write it to the console.
        Console.Write(binReader.ReadString());
        int arraySize = (int)(memStream.Length - memStream.Position);
        char[] memoryData = new char[arraySize];
        binReader.Read(memoryData, 0, arraySize);
        Console.WriteLine(memoryData);
    }
}

Universal Windows Platform
Available since 8
.NET Framework
Available since 1.1
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
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