SerialPort::Read Method (array<Char>, Int32, Int32)
Reads a number of characters from the SerialPort input buffer and writes them into an array of characters at a given offset.
Assembly: System (in System.dll)
Parameters
- buffer
- Type: array<System::Char>
The character array to write the input to.
- offset
- Type: System::Int32
The offset in the buffer array to begin writing.
- count
- Type: System::Int32
The number of characters to read.
| Exception | Condition |
|---|---|
| ArgumentException | offset plus count is greater than the length of the buffer. - or - count is 1 and there is a surrogate character in the buffer. |
| ArgumentNullException | The buffer passed is nullptr. |
| ArgumentOutOfRangeException | The offset or count parameters are outside a valid region of the buffer being passed. Either offset or count is less than zero. |
| InvalidOperationException | The specified port is not open. |
| TimeoutException | No characters were available to read. |
Use this method for reading characters from the serial port.
If it is necessary to switch between reading text and reading binary data from the stream, select a protocol that carefully defines the boundary between text and binary data, such as manually reading bytes and decoding the data.
Because the SerialPort class buffers data, and the stream contained in the BaseStream property does not, the two might conflict about how many characters are available to read. The BytesToRead property can indicate that there are characters to read, but these characters might not be accessible to the stream contained in the BaseStream property because they have been buffered to the SerialPort class.
The Read method does not block other operations when the number of bytes read equals count but there are still unread bytes available on the serial port.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.