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MessagePartCollection::Item Property (String)
Visual Studio 2008
Gets a MessagePart specified by its name.
Assembly: System.Web.Services (in System.Web.Services.dll)
public: property MessagePart^ Item[String^ name] { MessagePart^ get (String^ name); }
Parameters
- name
- Type: System::String
The name of the MessagePart returned.
Message^ myLocalMessage = myServiceDescription->Messages[ "AddHttpPostOut" ]; if ( myMessageCollection->Contains( myLocalMessage ) ) { Console::WriteLine( "Message : {0}", myLocalMessage->Name ); // Get the message part collection. MessagePartCollection^ myMessagePartCollection = myLocalMessage->Parts; array<MessagePart^>^myMessagePart = gcnew array<MessagePart^>(myMessagePartCollection->Count); // Copy the MessagePartCollection to an array. myMessagePartCollection->CopyTo( myMessagePart, 0 ); for ( int k = 0; k < myMessagePart->Length; k++ ) Console::WriteLine( "\t Part Name : {0}", myMessagePartCollection[ k ]->Name ); Console::WriteLine( "" ); }
Message* myLocalMessage =
myServiceDescription->Messages->Item[S"AddHttpPostOut"];
if (myMessageCollection->Contains(myLocalMessage))
{
Console::WriteLine(S"Message : {0}", myLocalMessage->Name);
// Get the message part collection.
MessagePartCollection* myMessagePartCollection = myLocalMessage->Parts;
MessagePart* myMessagePart[] =
new MessagePart*[myMessagePartCollection->Count];
// Copy the MessagePartCollection to an array.
myMessagePartCollection->CopyTo(myMessagePart, 0);
for (int k = 0; k < myMessagePart->Length; k++)
Console::WriteLine(S"\t Part Name : {0}",
myMessagePartCollection->Item[k]->Name);
Console::WriteLine(S"");
}
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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