GraphicsPath::AddBezier Method (Single, Single, Single, Single, Single, Single, Single, Single)
Adds a cubic Bézier curve to the current figure.
Assembly: System.Drawing (in System.Drawing.dll)
public: void AddBezier( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 )
Parameters
- x1
-
Type:
System::Single
The x-coordinate of the starting point of the curve.
- y1
-
Type:
System::Single
The y-coordinate of the starting point of the curve.
- x2
-
Type:
System::Single
The x-coordinate of the first control point for the curve.
- y2
-
Type:
System::Single
The y-coordinate of the first control point for the curve.
- x3
-
Type:
System::Single
The x-coordinate of the second control point for the curve.
- y3
-
Type:
System::Single
The y-coordinate of the second control point for the curve.
- x4
-
Type:
System::Single
The x-coordinate of the endpoint of the curve.
- y4
-
Type:
System::Single
The y-coordinate of the endpoint of the curve.
The cubic curve is constructed from the first point to the fourth point by using the second and third points as control points.
If there is a previous line or curve segment in the figure, a line is added to connect the endpoint of the previous segment to the starting point of the cubic curve.
For an example, see AddBezier(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32).
Available since 1.1