3.3.2 Timers

The send/receive sequence is event driven via messages sent and received via the Peer, Client, Host, or Server. The DirectPlay 8 Protocol: Core and Service Providers does not directly implement timing-related functionality; instead, it relies on internal timer events described in [MC-DPL8R] 3.1.2.5to provide feedback regarding the state of individual connections. When a connection has been lost, the DirectPlay 8 Protocol [MC-DPL8R] reports this to its consumers. The DirectPlay 8 Protocol: Core and Service Providers MUST then handle the disconnect as described in section 3.2.