Type.GetTypeFromCLSID Method (Guid, Boolean)
Assembly: mscorlib (in mscorlib.dll)
public static Type GetTypeFromCLSID ( Guid clsid, boolean throwOnError )
public static function GetTypeFromCLSID ( clsid : Guid, throwOnError : boolean ) : Type
Parameters
- clsid
The CLSID of the type to get.
- throwOnError
true to throw any exception that occurs.
-or-
false to ignore any exception that occurs.
Return Value
System.__ComObject regardless of whether the CLSID is valid.Exceptions such as OutOfMemoryException will be thrown when specifying true for throwOnError, but it will not fail for unregistered CLSIDs.
The following example retrieves the type associated with the CLSID from the local host, specifying whether to throw an exception if an error occurs while loading the type.
using namespace System; int main() { try { // Create a GUID. Guid myGuid1 = Guid("1DCD0710-0B41-11D3-A565-00C04F8EF6E3"); // Get the type associated with the CLSID // and specify whether to throw an exception if an error occurs // while loading the type. Type^ myType1 = Type::GetTypeFromCLSID( myGuid1, true ); Console::WriteLine( "The GUID associated with myType1 is {0}.", myType1->GUID ); Console::WriteLine( "The type of the GUID is {0}.", myType1 );
import System.*;
class MyGetTypeFromCLSIDSample
{
public static void main(String[] args)
{
try {
// Create a GUID.
Guid myGuid1 = new Guid("1DCD0710-0B41-11D3-A565-00C04F8EF6E3");
// Get the type associated with the CLSID
// and specify whether to throw an exception if an error occurs
// while loading the type.
Type myType1 = Type.GetTypeFromCLSID(myGuid1, true);
Console.WriteLine("The GUID associated with myType1 is {0}.",
myType1.get_GUID());
Console.WriteLine("The type of the GUID is {0}.",
myType1.ToString());
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.