TextureBrush::TranslateTransform Method (Single, Single, MatrixOrder)

 

Translates the local geometric transformation of this TextureBrush object by the specified dimensions in the specified order.

Namespace:   System.Drawing
Assembly:  System.Drawing (in System.Drawing.dll)

public:
void TranslateTransform(
	float dx,
	float dy,
	MatrixOrder order
)

Parameters

dx
Type: System::Single

The dimension by which to translate the transformation in the x direction.

dy
Type: System::Single

The dimension by which to translate the transformation in the y direction.

order
Type: System.Drawing.Drawing2D::MatrixOrder

The order (prepend or append) in which to apply the translation.

The following example is designed for use with Windows Forms, and it requires PaintEventArgs e, which is a parameter of the Paint event handler. The code performs the following actions:

  • Creates a TextureBrush object.

  • Translates the texture image 50 units in the x-direction.

  • Fills a rectangle on the screen, using the texture brush.

void TranslateTransform_Example2( PaintEventArgs^ e )
{
   // Create a TextureBrush object.
   TextureBrush^ tBrush = gcnew TextureBrush( gcnew Bitmap( "texture.jpg" ) );

   // Move the texture image 2X in the x-direction.
   tBrush->TranslateTransform( 50, 0 );

   // Fill a rectangle with tBrush.
   e->Graphics->FillRectangle( tBrush, 0, 0, 100, 100 );
}

.NET Framework
Available since 1.1
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