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Call to load the specified accelerator table.

      BOOL LoadAccelTable(
   LPCTSTR lpszResourceName 


Identifies the name of the accelerator resource. Use MAKEINTRESOURCE if the resource is identified with an integer ID.

Nonzero if the accelerator table was successfully loaded; otherwise 0.

Only one table can be loaded at a time.

Accelerator tables loaded from resources are freed automatically when the application terminates.

If you call LoadFrame to create the frame window, the framework loads an accelerator table along with the menu and icon resources, and a subsequent call to this member function is then unnecessary.


Header: afxwin.h