EventHandler Delegate
 
clsCompliantAlternativeT:System.EventHandler

Represents the method that will handle an event when the event provides data.

Namespace:   System
Assembly:  mscorlib (in mscorlib.dll)

Syntax
[SerializableAttribute]
public delegate void EventHandler<TEventArgs>(
	object sender,
	TEventArgs e
)
generic<typename TEventArgs>
[SerializableAttribute]
public delegate void EventHandler(
	Object^ sender,
	TEventArgs e
)
[<SerializableAttribute>]
type EventHandler<'TEventArgs> = 
    delegate of 
        sender:Object *
        e:'TEventArgs -> unit
<SerializableAttribute>
Public Delegate Sub EventHandler(Of TEventArgs) (
	sender As Object,
	e As TEventArgs
)

Parameters

sender
Type:

The source of the event.

e
Type: TEventArgs

An object that contains the event data.

Type Parameters

TEventArgs

The type of the event data generated by the event.

Remarks

The event model in the .NET Framework is based on having an event delegate that connects an event with its handler. To raise an event, two elements are needed:

  • A delegate that refers to a method that provides the response to the event.

  • Optionally, a class that holds the event data, if the event provides data.

The delegate is a type that defines a signature, that is, the return value type and parameter list types for a method. You can use the delegate type to declare a variable that can refer to any method with the same signature as the delegate.

The standard signature of an event handler delegate defines a method that does not return a value. This method's first parameter is of type Object and refers to the instance that raises the event. Its second parameter is derived from type EventArgs and holds the event data. If the event does not generate event data, the second parameter is simply the value of the EventArgsEmpty field. Otherwise, the second parameter is a type derived from EventArgs and supplies any fields or properties needed to hold the event data.

The EventHandler delegate is a predefined delegate that represents an event handler method for an event that generates data. The advantage of using EventHandler is that you do not need to code your own custom delegate if your event generates event data. You simply provide the type of the event data object as the generic parameter.

To associate the event with the method that will handle the event, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate.

For more information about event handler delegates, see Handling and Raising Events.

Examples

The following example shows an event named ThresholdReached. The event is associated with an EventHandler delegate.

using System;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            Counter c = new Counter(new Random().Next(10));
            c.ThresholdReached += c_ThresholdReached;

            Console.WriteLine("press 'a' key to increase total");
            while (Console.ReadKey(true).KeyChar == 'a')
            {
                Console.WriteLine("adding one");
                c.Add(1);
            }
        }

        static void c_ThresholdReached(object sender, ThresholdReachedEventArgs e)
        {
            Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold,  e.TimeReached);
            Environment.Exit(0);
        }
    }

    class Counter
    {
        private int threshold;
        private int total;

        public Counter(int passedThreshold)
        {
            threshold = passedThreshold;
        }

        public void Add(int x)
        {
            total += x;
            if (total >= threshold)
            {
                ThresholdReachedEventArgs args = new ThresholdReachedEventArgs();
                args.Threshold = threshold;
                args.TimeReached = DateTime.Now;
                OnThresholdReached(args);
            }
        }

        protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
        {
            EventHandler<ThresholdReachedEventArgs> handler = ThresholdReached;
            if (handler != null)
            {
                handler(this, e);
            }
        }

        public event EventHandler<ThresholdReachedEventArgs> ThresholdReached;
    }

    public class ThresholdReachedEventArgs : EventArgs
    {
        public int Threshold { get; set; }
        public DateTime TimeReached { get; set; }
    }
}
Module Module1

    Sub Main()
        Dim c As Counter = New Counter(New Random().Next(10))
        AddHandler c.ThresholdReached, AddressOf c_ThresholdReached

        Console.WriteLine("press 'a' key to increase total")
        While Console.ReadKey(True).KeyChar = "a"
            Console.WriteLine("adding one")
            c.Add(1)
        End While
    End Sub

    Sub c_ThresholdReached(sender As Object, e As ThresholdReachedEventArgs)
        Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached)
        Environment.Exit(0)
    End Sub
End Module

Class Counter
    Private threshold As Integer
    Private total As Integer

    Public Sub New(passedThreshold As Integer)
        threshold = passedThreshold
    End Sub

    Public Sub Add(x As Integer)
        total = total + x
        If (total >= threshold) Then
            Dim args As ThresholdReachedEventArgs = New ThresholdReachedEventArgs()
            args.Threshold = threshold
            args.TimeReached = DateTime.Now
            OnThresholdReached(args)
        End If
    End Sub

    Protected Overridable Sub OnThresholdReached(e As ThresholdReachedEventArgs)
        RaiseEvent ThresholdReached(Me, e)
    End Sub

    Public Event ThresholdReached As EventHandler(Of ThresholdReachedEventArgs)
End Class

Class ThresholdReachedEventArgs
    Inherits EventArgs

    Public Property Threshold As Integer
    Public Property TimeReached As DateTime
End Class
using namespace System;

public ref class ThresholdReachedEventArgs : public EventArgs
{
   public:
      property int Threshold;
      property DateTime TimeReached;
};

public ref class Counter
{
   private:
      int threshold;
      int total;

   public:
      Counter() {};

      Counter(int passedThreshold)
      {
         threshold = passedThreshold;
      }

      void Add(int x)
      {
          total += x;
          if (total >= threshold) {
             ThresholdReachedEventArgs^ args = gcnew ThresholdReachedEventArgs();
             args->Threshold = threshold;
             args->TimeReached = DateTime::Now;
             OnThresholdReached(args);
          }
      }

      event EventHandler<ThresholdReachedEventArgs^>^ ThresholdReached;

   protected:
      virtual void OnThresholdReached(ThresholdReachedEventArgs^ e)
      {
         ThresholdReached(this, e);
      }
};

public ref class SampleHandler
{
   public:
      static void c_ThresholdReached(Object^ sender, ThresholdReachedEventArgs^ e)
      {
         Console::WriteLine("The threshold of {0} was reached at {1}.",
                            e->Threshold,  e->TimeReached);
         Environment::Exit(0);
      }
};

void main()
{
   Counter^ c = gcnew Counter((gcnew Random())->Next(10));
   c->ThresholdReached += gcnew EventHandler<ThresholdReachedEventArgs^>(SampleHandler::c_ThresholdReached);

   Console::WriteLine("press 'a' key to increase total");
   while (Console::ReadKey(true).KeyChar == 'a') {
      Console::WriteLine("adding one");
      c->Add(1);
   }
}
Version Information
Universal Windows Platform
Available since 4.5
.NET Framework
Available since 2.0
Portable Class Library
Supported in: portable .NET platforms
Silverlight
Available since 2.0
Windows Phone Silverlight
Available since 7.0
Windows Phone
Available since 8.1
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