LoadAsync | loadAsync method

InkStrokeContainer.LoadAsync | loadAsync method

Asynchronously loads all InkStroke objects from the specified stream to the InkStroke collection that is managed by the InkStrokeContainer.

Note  All existing strokes in the InkStrokeContainer are cleared before new strokes are loaded.

Syntax


public:
IAsyncActionWithProgress<unsigned long long>^ LoadAsync(
  IInputStream^ inputStream
)

Parameters

inputStream

Type: IInputStream

The target stream.

Return value

Type: IAsyncActionWithProgress<UInt64>

The status of the asynchronous operation as the number of bytes fetched. For more information, see ReadAsync method.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0 [for Xbox, see UWP features that aren't yet supported on Xbox]

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

None supported

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.winmd

See also

InkStrokeContainer
Pen and stylus interactions
Samples
Ink sample
Simple ink sample
Complex ink sample

 

 

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