XMQuaternionBaryCentricV function (directxmath.h)

Returns a point in barycentric coordinates, using the specified quaternions.

Syntax

XMVECTOR XM_CALLCONV XMQuaternionBaryCentricV(
  [in] FXMVECTOR Q0,
  [in] FXMVECTOR Q1,
  [in] FXMVECTOR Q2,
  [in] GXMVECTOR F,
  [in] HXMVECTOR G
) noexcept;

Parameters

[in] Q0

First quaternion in the triangle.

[in] Q1

Second quaternion in the triangle.

[in] Q2

Third quaternion in the triangle.

[in] F

Weighting factor. All components of this vector must be the same.

[in] G

Weighting factor. All components of this vector must be the same.

Return value

Returns a quaternion in barycentric coordinates.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

This function is identical to XMQuaternionBaryCentric except that F and G are supplied using a 4D vector instead of a float value.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h

See also

DirectXMath Library Quaternion Functions

XMQuaternionBaryCentric