XMVector4LessOrEqual function (directxmath.h)

Tests whether one 4D vector is less-than-or-equal-to another 4D vector.

Syntax

bool XM_CALLCONV XMVector4LessOrEqual(
  [in] FXMVECTOR V1,
  [in] FXMVECTOR V2
) noexcept;

Parameters

[in] V1

4D vector.

[in] V2

4D vector.

Return value

Returns true if V1 is less-than-or-equal-to V2, and false otherwise. See the remarks section.

Remarks

The following pseudocode demonstrates the operation of the function:

return ( V1.x <= V2.x && V1.y <= V2.y &&
         V1.z <= V2.z && V1.w <= V2.w );

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

DirectXMath Library 4D Vector Comparison Functions