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Loads the cursor resource named by lpszResourceName or specified by nIDResource from the current executable file.

HCURSOR LoadCursor(
   LPCTSTR lpszResourceName 
) const;
HCURSOR LoadCursor(
   UINT nIDResource 
) const;



Points to a null-terminated string that contains the name of the cursor resource. You can use a CString for this argument.


ID of the cursor resource. For a list of resources, see LoadCursor in the Platform SDK.

A handle to a cursor if successful; otherwise NULL.

LoadCursor loads the cursor into memory only if it has not been previously loaded; otherwise, it retrieves a handle of the existing resource.

Use the LoadStandardCursor or LoadOEMCursor member function to access the predefined Windows cursors.

HCURSOR hCursor;
   // Load a cursor resource that was originally created using
   // the Graphics Editor and assigned the i.d. IDC_MYCURSOR.
   hCursor = AfxGetApp()->LoadCursor(IDC_MYCURSOR);