Page class
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Page class

Represents content that a Frame control can navigate to.

Inheritance

Object
  DependencyObject
    UIElement
      FrameworkElement
        Control
          UserControl
            Page

Syntax


public ref class Page : UserControl


<Page .../>
-or-
<Page ...>
  singleRootElement
</Page>

XAML Values

singleRootElement

A single XAML object element that contains the intended page content further down in its own XAML composition. Typically this is a panel or items control.

Members

The Page class has these types of members:

Constructors

The Page class has these constructors.

ConstructorDescription
Page Initializes a new instance of the Page class.

 

Events

The Page class has these events.

EventDescription
AccessKeyDisplayDismissed Occurs when the access key sequence is complete to notify controls that they should hide access key visuals. (Inherited from UIElement)
AccessKeyDisplayRequested Occurs when the access key sequence is started to notify controls that they should show access key visuals. (Inherited from UIElement)
AccessKeyInvoked Occurs when a user completes an access key sequence to notify the element that the access key action should be invoked. (Inherited from UIElement)
ContextCanceled Occurs when a context input gesture continues into a manipulation gesture, to notify the element that the context flyout should not be opened. (Inherited from UIElement)
ContextRequested Occurs when the user has completed a context input gesture, such as a right-click. (Inherited from UIElement)
DataContextChanged Occurs when the value of the FrameworkElement.DataContext property changes. (Inherited from FrameworkElement)
DoubleTapped Occurs when an otherwise unhandled DoubleTap interaction occurs over the hit test area of this element. (Inherited from UIElement)
DragEnter Occurs when the input system reports an underlying drag event with this element as the target. (Inherited from UIElement)
DragLeave Occurs when the input system reports an underlying drag event with this element as the origin. (Inherited from UIElement)
DragOver Occurs when the input system reports an underlying drag event with this element as the potential drop target. (Inherited from UIElement)
DragStarting Occurs when a drag operation is initiated. (Inherited from UIElement)
Drop Occurs when the input system reports an underlying drop event with this element as the drop target. (Inherited from UIElement)
DropCompleted Occurs when a drag-and-drop operation is ended. (Inherited from UIElement)
FocusDisengaged Occurs when the control disengages game pad mouse simulation. (Inherited from Control)
FocusEngaged Occurs when the control engages game pad mouse simulation. (Inherited from Control)
GotFocus Occurs when a UIElement receives focus. (Inherited from UIElement)
Holding Occurs when an otherwise unhandled Hold interaction occurs over the hit test area of this element. (Inherited from UIElement)
IsEnabledChanged Occurs when the IsEnabled property changes. (Inherited from Control)
KeyDown Occurs when a keyboard key is pressed while the UIElement has focus. (Inherited from UIElement)
KeyUp Occurs when a keyboard key is released while the UIElement has focus. (Inherited from UIElement)
LayoutUpdated Occurs when the layout of the visual tree changes, due to layout-relevant properties changing value or some other action that refreshes the layout. (Inherited from FrameworkElement)
Loaded Occurs when a FrameworkElement has been constructed and added to the object tree, and is ready for interaction. (Inherited from FrameworkElement)
Loading Occurs when a FrameworkElement begins to load. (Inherited from FrameworkElement)
LostFocus Occurs when a UIElement loses focus. (Inherited from UIElement)
ManipulationCompleted Occurs when a manipulation on the UIElement is complete. (Inherited from UIElement)
ManipulationDelta Occurs when the input device changes position during a manipulation. (Inherited from UIElement)
ManipulationInertiaStarting Occurs when the input device loses contact with the UIElement object during a manipulation and inertia begins. (Inherited from UIElement)
ManipulationStarted Occurs when an input device begins a manipulation on the UIElement. (Inherited from UIElement)
ManipulationStarting Occurs when the manipulation processor is first created. (Inherited from UIElement)
PointerCanceled Occurs when a pointer that made contact abnormally loses contact. (Inherited from UIElement)
PointerCaptureLost Occurs when pointer capture previously held by this element moves to another element or elsewhere. (Inherited from UIElement)
PointerEntered Occurs when a pointer enters the hit test area of this element. (Inherited from UIElement)
PointerExited Occurs when a pointer leaves the hit test area of this element. (Inherited from UIElement)
PointerMoved Occurs when a pointer moves while the pointer remains within the hit test area of this element. (Inherited from UIElement)
PointerPressed Occurs when the pointer device initiates a Press action within this element. (Inherited from UIElement)
PointerReleased Occurs when the pointer device that previously initiated a Press action is released, while within this element. (Inherited from UIElement)
PointerWheelChanged Occurs when the delta value of a pointer wheel changes. (Inherited from UIElement)
RightTapped Occurs when a right-tap input stimulus happens while the pointer is over the element. (Inherited from UIElement)
SizeChanged Occurs when either the ActualHeight or the ActualWidth property changes value on a FrameworkElement. (Inherited from FrameworkElement)
Tapped Occurs when an otherwise unhandled Tap interaction occurs over the hit test area of this element. (Inherited from UIElement)
Unloaded Occurs when this object is no longer connected to the main object tree. (Inherited from FrameworkElement)

 

Methods

The Page class has these methods. It also inherits methods from the Object class.

MethodDescription
AddHandler Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. Specify handledEventsToo as true to have the provided handler be invoked even if the event is handled elsewhere. (Inherited from UIElement)
ApplyTemplate Loads the relevant control template so that its parts can be referenced. (Inherited from Control)
Arrange Positions child objects and determines a size for a UIElement. Parent objects that implement custom layout for their child elements should call this method from their layout override implementations to form a recursive layout update. (Inherited from UIElement)
ArrangeOverride Provides the behavior for the Arrange pass of layout. Classes can override this method to define their own Arrange pass behavior. (Inherited from FrameworkElement)
CancelDirectManipulations Cancels ongoing direct manipulation processing (system-defined panning/zooming) on any ScrollViewer parent that contains the current UIElement. (Inherited from UIElement)
CapturePointer Sets pointer capture to a UIElement. Once captured, only the element that has capture will fire pointer-related events. (Inherited from UIElement)
ClearValue Clears the local value of a dependency property. (Inherited from DependencyObject)
FindName Retrieves an object that has the specified identifier name. (Inherited from FrameworkElement)
FindSubElementsForTouchTargeting Enables a UIElement subclass to expose child elements that assist with resolving touch targeting. (Inherited from UIElement)
Focus Attempts to set the focus on the control. (Inherited from Control)
GetAnimationBaseValue Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject)
GetBindingExpression Returns the BindingExpression that represents the binding on the specified property. (Inherited from FrameworkElement)
GetTemplateChild Retrieves the named element in the instantiated ControlTemplate visual tree. (Inherited from Control)
GetValue Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject)
GoToElementStateCore When implemented in a derived class, enables per-state construction of a visual tree for a control template in code, rather than by loading XAML for all states at control startup. (Inherited from FrameworkElement)
InvalidateArrange Invalidates the arrange state (layout) for a UIElement. After the invalidation, the UIElement will have its layout updated, which will occur asynchronously. (Inherited from UIElement)
InvalidateMeasure Invalidates the measurement state (layout) for a UIElement. (Inherited from UIElement)
Measure Updates the DesiredSize of a UIElement. Typically, objects that implement custom layout for their layout children call this method from their own MeasureOverride implementations to form a recursive layout update. (Inherited from UIElement)
MeasureOverride Provides the behavior for the Measure pass of the layout cycle. Classes can override this method to define their own Measure pass behavior. (Inherited from FrameworkElement)
OnApplyTemplate Invoked whenever application code or internal processes (such as a rebuilding layout pass) call ApplyTemplate. In simplest terms, this means the method is called just before a UI element displays in your app. Override this method to influence the default post-template logic of a class. (Inherited from FrameworkElement)
OnCreateAutomationPeer When implemented in a derived class, returns class-specific AutomationPeer implementations for the Microsoft UI Automation infrastructure. (Inherited from UIElement)
OnDisconnectVisualChildren Override this method to implement how layout and logic should behave when items are removed from a class-specific content or children property. (Inherited from UIElement)
OnDoubleTapped Called before the DoubleTapped event occurs. (Inherited from Control)
OnDragEnter Called before the DragEnter event occurs. (Inherited from Control)
OnDragLeave Called before the DragLeave event occurs. (Inherited from Control)
OnDragOver Called before the DragOver event occurs. (Inherited from Control)
OnDrop Called before the Drop event occurs. (Inherited from Control)
OnGotFocus Called before the GotFocus event occurs. (Inherited from Control)
OnHolding Called before the Holding event occurs. (Inherited from Control)
OnKeyDown Called before the KeyDown event occurs. (Inherited from Control)
OnKeyUp Called before the KeyUp event occurs. (Inherited from Control)
OnLostFocus Called before the LostFocus event occurs. (Inherited from Control)
OnManipulationCompleted Called before the ManipulationCompleted event occurs. (Inherited from Control)
OnManipulationDelta Called before the ManipulationDelta event occurs. (Inherited from Control)
OnManipulationInertiaStarting Called before the ManipulationInertiaStarting event occurs. (Inherited from Control)
OnManipulationStarted Called before the ManipulationStarted event occurs. (Inherited from Control)
OnManipulationStarting Called before the ManipulationStarting event occurs. (Inherited from Control)
OnNavigatedFrom Invoked immediately after the Page is unloaded and is no longer the current source of a parent Frame.
OnNavigatedTo Invoked when the Page is loaded and becomes the current source of a parent Frame.
OnNavigatingFrom Invoked immediately before the Page is unloaded and is no longer the current source of a parent Frame.
OnPointerCanceled Called before the PointerCanceled event occurs. (Inherited from Control)
OnPointerCaptureLost Called before the PointerCaptureLost event occurs. (Inherited from Control)
OnPointerEntered Called before the PointerEntered event occurs. (Inherited from Control)
OnPointerExited Called before the PointerExited event occurs. (Inherited from Control)
OnPointerMoved Called before the PointerMoved event occurs. (Inherited from Control)
OnPointerPressed Called before the PointerPressed event occurs. (Inherited from Control)
OnPointerReleased Called before the PointerReleased event occurs. (Inherited from Control)
OnPointerWheelChanged Called before the PointerWheelChanged event occurs. (Inherited from Control)
OnRightTapped Called before the RightTapped event occurs. (Inherited from Control)
OnTapped Called before the Tapped event occurs. (Inherited from Control)
ReadLocalValue Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject)
RegisterPropertyChangedCallback Registers a notification function for listening to changes to a specific DependencyProperty on this DependencyObject instance. (Inherited from DependencyObject)
ReleasePointerCapture Releases pointer captures for capture of one specific pointer by this UIElement. (Inherited from UIElement)
ReleasePointerCaptures Releases all pointer captures held by this element. (Inherited from UIElement)
RemoveFocusEngagement Disables game pad mouse simulation. (Inherited from Control)
RemoveHandler Removes the specified routed event handler from this UIElement. Typically the handler in question was added by AddHandler. (Inherited from UIElement)
SetBinding Attaches a binding to a FrameworkElement, using the provided binding object. (Inherited from FrameworkElement)
SetValue Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject)
StartDragAsync Initiates a drag-and-drop operation. (Inherited from UIElement)
TransformToVisual Returns a transform object that can be used to transform coordinates from the UIElement to the specified object. (Inherited from UIElement)
UnregisterPropertyChangedCallback Cancels a change notification that was previously registered by calling RegisterPropertyChangedCallback. (Inherited from DependencyObject)
UpdateLayout Ensures that all positions of child objects of a UIElement are properly updated for layout. (Inherited from UIElement)

 

Properties

The Page class has these properties.

PropertyAccess typeDescription

AccessKey

Read/write

Gets or sets the access key (mnemonic) for this element. (Inherited from UIElement)

AccessKeyScopeOwner

Read/write

Gets or sets a source element that provides the access key scope for this element, even if it's not in the visual tree of the source element. (Inherited from UIElement)

ActualHeight

Read-only

Gets the rendered height of a FrameworkElement. See Remarks. (Inherited from FrameworkElement)

ActualWidth

Read-only

Gets the rendered width of a FrameworkElement. See Remarks. (Inherited from FrameworkElement)

AllowDrop

Read/write

Gets or sets a value that determines whether this UIElement can be a drop target for purposes of drag-and-drop operations. (Inherited from UIElement)

AllowFocusOnInteraction

Read/write

Gets or sets a value that indicates whether the element automatically gets focus when the user interacts with it. (Inherited from FrameworkElement)

AllowFocusWhenDisabled

Read/write

Gets or sets whether a disabled control can receive focus. (Inherited from FrameworkElement)

Background

Read/write

Gets or sets a brush that provides the background of the control. (Inherited from Control)

BaseUri

Read-only

Gets a Uniform Resource Identifier (URI) that represents the base Uniform Resource Identifier (URI) for an XAML-constructed object at XAML load time. This property is useful for Uniform Resource Identifier (URI) resolution at run time. (Inherited from FrameworkElement)

BorderBrush

Read/write

Gets or sets a brush that describes the border fill of a control. (Inherited from Control)

BorderThickness

Read/write

Gets or sets the border thickness of a control. (Inherited from Control)

BottomAppBar

Read/write

Gets a reference to an AppBar displayed at the bottom of the page, if any.

BottomAppBarProperty

Read-only

Identifies the BottomAppBar dependency property.

CacheMode

Read/write

Gets or sets a value that indicates that rendered content should be cached as a composited bitmap when possible. (Inherited from UIElement)

CanDrag

Read-only

Gets or sets a value that indicates whether the element can be dragged as data in a drag-and-drop operation. (Inherited from UIElement)

CharacterSpacing

Read/write

Gets or sets the uniform spacing between characters, in units of 1/1000 of an em. (Inherited from Control)

Clip

Read/write

Gets or sets the RectangleGeometry used to define the outline of the contents of a UIElement. (Inherited from UIElement)

CompositeMode

Read/write

Gets or sets a property that declares alternate composition and blending modes for the element in its parent layout and window. This is relevant for elements that are involved in a mixed XAML / Microsoft DirectX UI. (Inherited from UIElement)

Content

Read/write

Gets or sets the content that is contained within a user control. (Inherited from UserControl)

ContextFlyout

Read/write

Gets or sets the flyout associated with this element. (Inherited from UIElement)

DataContext

Read/write

Gets or sets the data context for a FrameworkElement when it participates in data binding. (Inherited from FrameworkElement)

DefaultStyleKey

Read/write

Gets or sets the key that references the default style for the control. Authors of custom controls use this property to change the default for the style that their control uses. (Inherited from Control)

DesiredSize

Read-only

Gets the size that this UIElement computed during the measure pass of the layout process. (Inherited from UIElement)

Dispatcher

Read-only

Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. (Inherited from DependencyObject)

ElementSoundMode

Read/write

Get or sets a value that specifies a control's preference for whether sounds are played. (Inherited from Control)

ExitDisplayModeOnAccessKeyInvoked

Read/write

Gets or sets a value that specifies whether the access key display is dismissed when an access key is invoked. (Inherited from UIElement)

FlowDirection

Read/write

Gets or sets the direction in which text and other UI elements flow within any parent element that controls their layout. This property can be set to either LeftToRight or RightToLeft. Setting FlowDirection to RightToLeft on any element sets the alignment to the right, the reading order to right-to-left and the layout of the control to flow from right to left. (Inherited from FrameworkElement)

FocusState

Read-only

Gets a value that specifies whether this control has focus, and the mode by which focus was obtained. (Inherited from Control)

FocusVisualMargin

Read/write

Gets or sets the outer margin of the focus visual for a FrameworkElement. (Inherited from FrameworkElement)

FocusVisualPrimaryBrush

Read/write

Gets or sets the brush used to draw the outer border of a HighVisibility focus visual for a FrameworkElement. (Inherited from FrameworkElement)

FocusVisualPrimaryThickness

Read/write

Gets or sets the thickness of the outer border of a HighVisibility focus visual for a FrameworkElement. (Inherited from FrameworkElement)

FocusVisualSecondaryBrush

Read/write

Gets or sets the brush used to draw the inner border of a HighVisibility focus visual for a FrameworkElement. (Inherited from FrameworkElement)

FocusVisualSecondaryThickness

Read/write

Gets or sets the thickness of the inner border of a HighVisibility focus visual for a FrameworkElement. (Inherited from FrameworkElement)

FontFamily

Read/write

Gets or sets the font used to display text in the control. (Inherited from Control)

FontSize

Read/write

Gets or sets the size of the text in this control. (Inherited from Control)

FontStretch

Read/write

Gets or sets the degree to which a font is condensed or expanded on the screen. (Inherited from Control)

FontStyle

Read/write

Gets or sets the style in which the text is rendered. (Inherited from Control)

FontWeight

Read/write

Gets or sets the thickness of the specified font. (Inherited from Control)

Foreground

Read/write

Gets or sets a brush that describes the foreground color. (Inherited from Control)

Frame

Read-only

Gets the controlling Frame for the Page content.

FrameProperty

Read-only

Identifies the Frame dependency property.

Height

Read/write

Gets or sets the suggested height of a FrameworkElement. (Inherited from FrameworkElement)

HorizontalAlignment

Read/write

Gets or sets the horizontal alignment characteristics that are applied to a FrameworkElement when it is composed in a layout parent, such as a panel or items control. (Inherited from FrameworkElement)

HorizontalContentAlignment

Read/write

Gets or sets the horizontal alignment of the control's content. (Inherited from Control)

IsAccessKeyScope

Read/write

Gets or sets a value that indicates whether an element defines its own access key scope. (Inherited from UIElement)

IsDoubleTapEnabled

Read/write

Gets or sets a value that determines whether the DoubleTapped event can originate from that element. (Inherited from UIElement)

IsEnabled

Read/write

Gets or sets a value indicating whether the user can interact with the control. (Inherited from Control)

IsFocusEngaged

Read/write

Get or sets a value that indicates whether game pad mouse simulation is engaged. (Inherited from Control)

IsFocusEngagementEnabled

Read/write

Get or sets a value that indicates whether game pad mouse simulation can be engaged. (Inherited from Control)

IsHitTestVisible

Read/write

Gets or sets whether the contained area of this UIElement can return true values for hit testing. (Inherited from UIElement)

IsHoldingEnabled

Read/write

Gets or sets a value that determines whether the Holding event can originate from that element. (Inherited from UIElement)

IsRightTapEnabled

Read/write

Gets or sets a value that determines whether the RightTapped event can originate from that element. (Inherited from UIElement)

IsTabStop

Read/write

Gets or sets a value that indicates whether a control is included in tab navigation. (Inherited from Control)

IsTapEnabled

Read/write

Gets or sets a value that determines whether the Tapped event can originate from that element. (Inherited from UIElement)

IsTextScaleFactorEnabled

Read/write

Gets or sets whether automatic text enlargement, to reflect the system text size setting, is enabled. (Inherited from Control)

Language

Read/write

Gets or sets localization/globalization language information that applies to a FrameworkElement, and also to all child elements of the current FrameworkElement in the object representation and in UI. (Inherited from FrameworkElement)

ManipulationMode

Read/write

Gets or sets the ManipulationModes value used for UIElement behavior and interaction with gestures. Setting this value enables handling the manipulation events from this element in app code. (Inherited from UIElement)

Margin

Read/write

Gets or sets the outer margin of a FrameworkElement. (Inherited from FrameworkElement)

MaxHeight

Read/write

Gets or sets the maximum height constraint of a FrameworkElement. (Inherited from FrameworkElement)

MaxWidth

Read/write

Gets or sets the maximum width constraint of a FrameworkElement. (Inherited from FrameworkElement)

MinHeight

Read/write

Gets or sets the minimum height constraint of a FrameworkElement. (Inherited from FrameworkElement)

MinWidth

Read/write

Gets or sets the minimum width constraint of a FrameworkElement. (Inherited from FrameworkElement)

Name

Read/write

Gets or sets the identifying name of the object. When a XAML processor creates the object tree from XAML markup, run-time code can refer to the XAML-declared object by this name. (Inherited from FrameworkElement)

NavigationCacheMode

Read/write

Gets or sets the navigation mode that indicates whether this Page is cached, and the period of time that the cache entry should persist.

Opacity

Read/write

Gets or sets the degree of the object's opacity. (Inherited from UIElement)

Padding

Read/write

Gets or sets the padding inside a control. (Inherited from Control)

Parent

Read-only

Gets the parent object of this FrameworkElement in the object tree. (Inherited from FrameworkElement)

PointerCaptures

Read-only

Gets the set of all captured pointers, represented as Pointer values. (Inherited from UIElement)

Projection

Read/write

Gets or sets the perspective projection (3-D effect) to apply when rendering this element. (Inherited from UIElement)

RenderSize

Read-only

Gets the final render size of a UIElement. (Inherited from UIElement)

RenderTransform

Read/write

Gets or sets transform information that affects the rendering position of a UIElement. (Inherited from UIElement)

RenderTransformOrigin

Read/write

Gets or sets the origin point of any possible render transform declared by RenderTransform, relative to the bounds of the UIElement. (Inherited from UIElement)

RequestedTheme

Read/write

Gets or sets the UI theme that is used by the UIElement (and its child elements) for resource determination. The UI theme you specify with RequestedTheme can override the app-level RequestedTheme. (Inherited from FrameworkElement)

RequiresPointer

Read/write

Gets or sets a value that indicates when an element requires a mouse-like pointer behavior from a game pad. (Inherited from Control)

Resources

Read/write

Gets the locally defined resource dictionary. In XAML, you can establish resource items as child object elements of a frameworkElement.Resources property element, through XAML implicit collection syntax. (Inherited from FrameworkElement)

Style

Read/write

Gets or sets an instance Style that is applied for this object during layout and rendering. (Inherited from FrameworkElement)

TabIndex

Read/write

Gets or sets a value that determines the order in which elements receive focus when the user navigates through controls by pressing the Tab key. (Inherited from Control)

TabNavigation

Read/write

Gets or sets a value that modifies how tabbing and TabIndex work for this control. (Inherited from Control)

Tag

Read/write

Gets or sets an arbitrary object value that can be used to store custom information about this object. (Inherited from FrameworkElement)

Template

Read/write

Gets or sets a control template. The control template defines the visual appearance of a control in UI, and is defined in XAML markup. (Inherited from Control)

TopAppBar

Read/write

Gets a reference to an AppBar displayed at the top of the page, if any.

TopAppBarProperty

Read-only

Identifies the TopAppBar dependency property.

Transform3D

Read-only

Gets or sets the 3-D transform effect to apply when rendering this element. (Inherited from UIElement)

Transitions

Read/write

Gets or sets the collection of Transition style elements that apply to a UIElement. (Inherited from UIElement)

Triggers

Read-only

Gets the collection of triggers for animations that are defined for a FrameworkElement. Not commonly used. (Inherited from FrameworkElement)

UseLayoutRounding

Read/write

Gets or sets a value that determines whether rendering for the object and its visual subtree should use rounding behavior that aligns rendering to whole pixels. (Inherited from UIElement)

UseSystemFocusVisuals

Read/write

Gets or sets a value that indicates whether the control uses focus visuals that are drawn by the system or those defined in the control template. (Inherited from Control)

VerticalAlignment

Read/write

Gets or sets the vertical alignment characteristics that are applied to a FrameworkElement when it is composed in a parent object such as a panel or items control. (Inherited from FrameworkElement)

VerticalContentAlignment

Read/write

Gets or sets the vertical alignment of the control's content. (Inherited from Control)

Visibility

Read/write

Gets or sets the visibility of a UIElement. A UIElement that is not visible is not rendered and does not communicate its desired size to layout. (Inherited from UIElement)

Width

Read/write

Gets or sets the width of a FrameworkElement. (Inherited from FrameworkElement)

XYFocusDown

Read/write

Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) down. (Inherited from Control)

XYFocusLeft

Read/write

Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) left. (Inherited from Control)

XYFocusRight

Read/write

Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) right. (Inherited from Control)

XYFocusUp

Read/write

Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) up. (Inherited from Control)

 

Remarks

The Page class encapsulates content that the Frame control can navigate to. You will generally create your own page types that derive from the Page class, and use Page (or a custom type) as the root element for the XAML-declared content.

Page is a UserControl, therefore you can declare a single XAML object element as Content for the Page. Most pages contain more than one UI element in total. You typically use a panel or items control as the immediate child of a Page, so that you can have the page contain and compose multiple elements of a UI.

You can also specify app bars, with the TopAppBar and BottomAppBar properties. You must use property element syntax for these properties to contain the AppBar values in XAML.

You can create new pages using the Add | New Item menu option for your project in Microsoft Visual Studio. These all create XAML files where the root is a Page class, and the code-behind class derives from Page. Some page item templates add navigation support and additional features. For more info on the Visual Studio item templates, see C#, VB, and C++ item templates for Windows Store apps.

Create as many pages as you need to present the content in your app, and then navigate to those pages by calling the Frame.Navigate method and passing in a type reference for the page to navigate to. By type reference, we mean an instance of a class that identifies a type in the type system, for the language you are using. For Microsoft .NET that type is System.Type, and you can get a System.Type reference from a page class' name by using the operators typeof (C#) or GetType (Visual Basic). For Visual C++ component extensions (C++/CX), use TypeName. Initialize a TypeName by using the typeid of a class. typeid is a component extension that can be called for any runtime class.

Through Frame.Navigate, you can also pass in a parameter object to initialize the page to a particular state. The parameter object is loosely typed but serialization of navigation history only works for basic types (see Remarks in Frame.Navigate(Type, Object)). Pages that are navigated to as part of an activation generally pass data from the activation. Other navigation scenarios such as search result pages also have expectations of what info will be contained in the parameter.

By default, each navigation creates a new instance of the specific Page (or subclass) requested, and disposes the previous page instance. This happens even when navigating back to a previously visited page or when the new page type is the same as the previous page type. Apps that involve frequent navigation to the same pages can cache and reuse the page instances to make navigation more efficient. To do this, set the Frame.CacheSize property to specify how many pages to cache. For each page type that you want to cache, you must also set the NavigationCacheMode property to either Enabled or Required. Pages with a Required cache mode are cached regardless of the CacheSize value, and do not count against the CacheSize total.

You can override the page OnNavigatedTo, OnNavigatingFrom, and OnNavigatedFrom methods to perform tasks such as initializing and saving the page state. OnNavigatingFrom can be used to cancel a navigation by setting a Cancel property in the event data from your handler.

Examples

The following code example shows an abridged version of the OnLaunched method override generated for the blank application template in Visual Studio. This code shows how the content of the app window is set to a new Frame, which is then navigated to the default initial Page.


void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
    auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
    if (rootFrame == nullptr)
    {
        rootFrame = ref new Frame();
        if (rootFrame->Content == nullptr)
        {
            // When the navigation stack isn't restored navigate to the first page,
            // configuring the new page by passing required information as a navigation
            // parameter
            rootFrame->Navigate(TypeName(MainPage::typeid), e->Arguments);
        }
        // Place the frame in the current Window
        Window::Current->Content = rootFrame;
        // Ensure the current window is active
        Window::Current->Activate(); 
    }
    //else case omitted
}

For example code that adds an AppBar to a page, see Quickstart: adding app bars or How to share an app bar across pages. For example code that uses NavigationCacheMode, see Navigation or XAML Navigation sample.

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.UI.Xaml.Controls
Windows::UI::Xaml::Controls [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8 [Windows Store apps only]

Minimum supported server

Windows Server 2012 [Windows Store apps only]

Minimum supported phone

Windows Phone 8.1 [Windows Runtime apps only]

Namespace

Windows.UI.Xaml.Controls
Windows::UI::Xaml::Controls [C++]

Metadata

Windows.winmd

Attributes

[MarshalingBehavior(Agile)]
[Threading(Both)]
[Version(0x06020000)]
[WebHostHidden()]

See also

Object
Frame
UserControl
Quickstart: adding app bars
Navigation
XAML Navigation sample

 

 

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