InkRecognitionTarget enumeration

InkRecognitionTarget enumeration

Indicates which strokes you want to include in handwriting recognition.

Syntax


var value = Windows.UI.Input.Inking.InkRecognitionTarget.all;

Members

The InkRecognitionTarget enumeration has these members.

MemberValueDescription
All | all0

All strokes in the stroke collection are passed to the recognizer.

Selected | selected1

Selected (Selected) strokes are passed to the recognizer.

Recent | recent2

All strokes added after the last recognition pass (Recognized is false) are passed to the recognizer.

This is useful in incremental recognition scenarios, such as direct tracking of ink input (no indirect controls are used to start recognition).

Requirements (Windows 10 device family)

Device family

Universal, introduced version 10.0.10240.0 [for Xbox, see UWP features that aren't yet supported on Xbox]

API contract

Windows.Foundation.UniversalApiContract, introduced version 1.0

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.Foundation.UniversalApiContract.winmd

Requirements (Windows 8.x and Windows Phone 8.x)

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

None supported

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.winmd

Attributes

[Version(0x06020000)]

See also

Windows.UI.Input.Inking Enumerations
RecognizeAsync(InkRecognitionTarget)
RecognizeAsync(InkStrokeContainer, InkRecognitionTarget)
InkRecognizerContainer.RecognizeAsync
IInkRecognizerContainer.RecognizeAsync
Pen and stylus interactions
Ink stroke recognition
Samples
Ink sample
Simple ink sample
Complex ink sample

 

 

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