Assembly: System (in system.dll)
The ComponentSerializationService serializes a set of components or serializable objects into a serialization store. The store can then be deserialized later. The ComponentSerializationService class differs from other serialization schemes in that the serialization format is opaque, and it allows for partial serialization of objects. For example, you can choose to serialize only selected properties for an object. For more information, see Serialization Concepts.
This class is abstract. Typically, a DesignerLoader will provide a concrete implementation of this class and add it as a service to its DesignSurface. This allows objects to be serialized in the format best suited for them.
The ComponentSerializationService class replaces the IDesignerSerializationService interface from the .NET Framework version 1.0, although the latter is retained for backward compatibility.Notes to Inheritors: When you inherit from the ComponentSerializationService class, you must override all the methods in this class. Some of these methods were designed to throw exceptions, as documented in their corresponding topics; it is strongly recommended that derived classes follow these guidelines to maintain consistency of operation. For more information, see the CodeDomComponentSerializationService class.
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter EditionThe Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.