WebClient.UploadStringAsync Method (Uri, String, String, Object)
Assembly: System (in system.dll)
public void UploadStringAsync ( Uri address, string method, string data, Object userToken )
public function UploadStringAsync ( address : Uri, method : String, data : String, userToken : Object )
The URI of the resource to receive the file. For HTTP resources, this URI must identify a resource that can accept a request sent with the POST method, such as a script or ASP page.
The HTTP method used to send the file to the resource. If null, the default is POST for http and STOR for ftp.
The string to be uploaded.
A user-defined object that is passed to the method invoked when the asynchronous operation completes.
This method sends a string to a resource. The string is sent asynchronously using thread resources that are automatically allocated from the thread pool. Before uploading the string, this method converts it to a Byte array using the encoding specified in the Encoding property. To receive notification when the string upload completes, you can add an event handler to the UploadStringCompleted event.
This method does not block the calling thread while the string is being sent. To send a string and block while waiting for the server's response, use one of the UploadString methods.
Asynchronous operations that have not completed can be canceled using the CancelAsync method.
If the BaseAddress property is not an empty string ("") and address does not contain an absolute URI, address must be a relative URI that is combined with BaseAddress to form the absolute URI of the requested data. If the QueryString property is not an empty string, it is appended to address.
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing.
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.