BaseTexture.LevelOfDetail Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets or sets the most detailed level of detail (LOD) for a managed texture.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property LevelOfDetail As Integer
    Get
    Set
'Usage
Dim instance As BaseTexture
Dim value As Integer

value = instance.LevelOfDetail

instance.LevelOfDetail = value
public int LevelOfDetail { get; set; }
public:
property int LevelOfDetail {
    int get ();
    void set (int value);
}
member LevelOfDetail : int with get, set

Property Value

Type: System.Int32
Most detailed LOD value set in the mipmap chain.

Remarks

This property returns 0 on non-managed textures.

Setting LevelOfDetail communicates to the Direct3D texture manager the most detailed mipmap in the chain that should be loaded into local video memory. For example, in a five-level mipmap chain, setting LevelOfDetail to 2 indicates that the texture manager should load only mipmap levels 2 through 4 into local video memory at any given time.

More specifically, if the texture was created with the dimensions of 256x256, setting the most detailed level to 0 indicates that 256x256 is the largest mipmap available, setting the most detailed level to 1 indicates that 128x128 is the largest mipmap available, and so on, up to the most detailed mip level (the smallest texture size) for the chain.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

BaseTexture Class

BaseTexture Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace