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GamePad.GetState Method

Gets the current state of a game pad controller. As an option, it specifies a dead zone processing method for the analog sticks.

NameDescription
GamePad.GetState (PlayerIndex)Gets the current state of a game pad controller.
GamePad.GetState (PlayerIndex, GamePadDeadZone)Gets the current state of a game pad controller, using a specified dead zone on analog stick positions.

When you call GetState, check the returned structure's IsConnected property value. If the controller has been disconnected, this value will be false. When a controller is disconnected, values for its state will not be valid. Also, the controller will not receive any new vibration settings.

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