RenderState.FogEnd Property

Gets or sets the depth at which pixel or vertex fog effects end for linear fog mode. The default value is 1.0f.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public float FogEnd { get; set; }

Property Value

Value that represents the ending depth to set or get.

Depth is specified in world space for vertex fog, and in either device space [0.0, 1.0] or world space for pixel fog. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye-relative fog (w-fog).

Xbox 360, Windows XP SP2, Windows Vista

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