Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
GraphicsDevice Class
Collapse the table of content
Expand the table of content

GraphicsDevice Class

Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public class GraphicsDevice : IDisposable

Xbox 360, Windows XP SP2, Windows Vista, Zune

Community Additions

ADD
Show:
© 2015 Microsoft