GraphicsAdapter Methods

Public MethodCheckDepthStencilMatchTests whether a depth stencil format is compatible with a render target format in a particular display mode.
Public MethodCheckDeviceFormatOverloaded. Determines whether a surface or depth buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter.
Public MethodCheckDeviceFormatConversionTests a device to determine whether it supports conversion from one display format to another.
Public MethodCheckDeviceMultiSampleTypeOverloaded. Verifies whether a multisample technique is available on a specified device.
Public MethodCheckDeviceTypeDetermines whether a hardware-accelerated device type can be used on the current adapter.
Public MethodDisposeOverloaded. Releases all resources used by the GraphicsAdapter class.
Public MethodEqualsOverloaded. Determines whether two instances of GraphicsAdapter are equal.
Public MethodGetCapabilitiesReturns the capabilities of a device.
Public MethodGetHashCodeGets the hash code for this instance.
Public MethodGetType (Inherited from Object.)
Public MethodIsDeviceTypeAvailableDetermines whether a requested device type is available.
Public Method Staticop_EqualityCompares two objects to determine whether they are the same.
Public Method Staticop_InequalityCompares two objects to determine whether they are different.
Public MethodReferenceEquals (Inherited from Object.)
Public MethodToString (Inherited from Object.)

Protected MethodFinalizeAllows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object.
Protected MethodMemberwiseClone (Inherited from Object.)

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