GameTime Members

The following tables list the members exposed by the GameTime type.

Public MethodGameTimeOverloaded. Creates a new instance of GameTime.

Public PropertyElapsedGameTimeThe amount of elapsed game time since the last update.
Public PropertyElapsedRealTimeThe amount of elapsed real time (wall clock) since the last frame.
Public PropertyIsRunningSlowly Gets a value indicating that the game loop is taking longer than its TargetElapsedTime. In this case, the game loop can be considered to be running too slowly and should do something to "catch up."
Public PropertyTotalGameTimeThe amount of game time since the start of the game.
Public PropertyTotalRealTimeThe amount of real time (wall clock) since the start of the game.

Public MethodEquals (Inherited from Object.)
Public MethodGetHashCode (Inherited from Object.)
Public MethodGetType (Inherited from Object.)
Public MethodReferenceEquals (Inherited from Object.)
Public MethodToString (Inherited from Object.)

Protected MethodFinalize (Inherited from Object.)
Protected MethodMemberwiseClone (Inherited from Object.)

Community Additions