NodeContent.Transform Property

Gets the transform matrix of the scene.

The transform matrix defines a local coordinate system for the content in addition to any children of this object.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public Matrix Transform { get; set; }

Property Value

Transform matrix used by the scene.

Windows XP SP2, Windows Vista