AnimationContent Class

Bb195002.note(en-US,XNAGameStudio.30).gifNote
This class is available only when developing for Windows.
Provides properties for maintaining an animation.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public class AnimationContent : ContentItem

An animation contains a collection of data channels, describing a complete set of movement for any number of bones or rigid objects. The channels are stored in the Animations dictionary. For character skinning, the animation data is usually attached to the root of a bone hierarchy. However, it can potentially belong to any node. For example, when used for rigid body animation.

Windows XP SP2, Windows Vista

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