XNA Game Studio 2.0
Gets a cue-instance variable value based on its friendly name.
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Cue-instance variables are useful when multiple instantiations of a single cue (and its associated sounds) are required (for example, a "car" cue where there may be more than one car at any given time). While a global variable allows multiple audio elements to be controlled in unison, a cue instance variable grants discrete control of each instance of a cue, even for each copy of the same cue.