VertexBuffer Class

Manipulates vertex buffer resources.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public class VertexBuffer : Resource, IDisposable
public class VertexBuffer extends Resource implements IDisposable
public class VertexBuffer extends Resource implements IDisposable

This object inherits additional functionality from the Resource object.

The following code example creates a vertex buffer for storing vertices.

// This code example is taken from the
// Direct3D Mobile Vertices Sample
// of the .NET Compact Framework Samples
// in the .NET Framework SDK Samples.

    public void OnCreateDevice(object sender, EventArgs e)
        Device dev = (Device)sender;
        // Now Create the VB
        vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed);
        vertexBuffer.Created += new System.EventHandler(this.OnCreateVertexBuffer);
        this.OnCreateVertexBuffer(vertexBuffer, null);

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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