TextureStateManager.AlphaArgument1 Property

Defines the texture-stage state as the first alpha argument for the stage identified by the TextureArgument enumeration.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public TextureArgument AlphaArgument1 { get; set; }
/** @property */
public TextureArgument get_AlphaArgument1 ()

/** @property */
public void set_AlphaArgument1 (TextureArgument value)

public function get AlphaArgument1 () : TextureArgument

public function set AlphaArgument1 (value : TextureArgument)

Property Value

A TextureArgument that represents the current texture arguments.

The default TextureArgument argument is TextureColor. If no texture is set for this stage, the default argument is Diffuse. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0