Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
|AlphaReplicate||Replicate the alpha value to the color components. During sampling, this value acts as a read modifier.|
|Complement||Take the complement, or 1.0 - x. This is a read modifier.|
|Current||Gets the current element in the collection.|
|Diffuse||Specifies the diffuse color interpolated from vertex components during Gouraud shading. If the vertex does not contain a diffuse color, the default color is 0xFFFFFFFF. Permissions are read-only.|
|OptionMask||Mask for option bits. These are the Complement and AlphaReplicate flags.|
|SelectMask||Mask value for all arguments; not used when setting texture arguments.|
|Specular||Specifies the specular color interpolated from vertex components during Gouraud shading. If the vertex does not contain a specular color, the default color is 0xFFFFFFFF. Permissions are read-only.|
|Temp||Specifies a temporary register color for read or write. This field is supported if the SupportsTextureStageStateArgumentTemp value for a DeviceCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0). Permissions are read/write.|
|TextureColor||Contains the texture color for the current texture stage. Permissions are read-only.|
|TFactor||Specifies the texture factor set in the RenderStateManager.TextureFactor property. Permissions are read-only.|
An argument flag can be combined with a modifier, but two argument flags cannot be combined.
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.