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Provides information about the environment, and enumerates and retrieves device capabilities.
The following tables list the members exposed by the Manager type.
(see also Protected Methods )
|CheckDepthStencilMatch||Determines whether a depth stencil format is compatible with a render target format in a particular display mode.|
|CheckDeviceFormat||Determines whether a surface format is available as a specified resource type and can be used as a texture, depth stencil buffer, render target, or any combination of the three, on a device representing the current adapter.|
|CheckDeviceFormatConversion||Tests a device to determine whether it supports conversion from one display format to another.|
|CheckDeviceMultiSampleType||Determines whether a multisampling technique is available on the current device.|
|CheckDeviceType||Specifies whether a hardware-accelerated device type can be used on the current adapter.|
|CheckProfile||Checks to see whether or not a particular profile is supported.|
|Equals||Overloaded. Determines whether two Object instances are equal. (Inherited from Object.)|
|GetDeviceCaps||Retrieves information specific to a device.|
|GetHashCode||Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|ReferenceEquals||Determines whether the specified Object instances are the same instance. (Inherited from Object.)|
|RegisterSoftwareDevice||Registers a software device.|
|ReleaseD3DMobile||Releases all Direct3D mobile resources.|
|ToString||Returns a String that represents the current Object. (Inherited from Object.)|
Other ResourcesMobile Direct3D Programming