Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Cull Enumeration
Collapse the table of content
Expand the table of content

Cull Enumeration

Defines the supported culling modes, which specify how back faces are culled during geometry rendering.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public enum Cull

Member nameDescription
Supported by the .NET Compact FrameworkNoneDo not cull back faces.
Supported by the .NET Compact FrameworkClockwiseCull back faces with clockwise vertices.
Supported by the .NET Compact FrameworkCounterClockwiseCull back faces with counterclockwise vertices.

This enumeration is used by the CullMode property.

Culling is the removing of a face from the list of faces to render. Faces can be culled using a number of techniques including back face, view frustum, and occlusion culling.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

Community Additions

© 2015 Microsoft