IVsaEngine.SaveCompiledState Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Saves the compiled state of the script engine; optionally, it also saves debugging information.
Namespace: Microsoft.Vsa
Assembly: Microsoft.Vsa (in Microsoft.Vsa.dll)
Syntax
'Declaration
<PermissionSetAttribute(SecurityAction.LinkDemand, Name := "FullTrust")> _
Sub SaveCompiledState ( _
<OutAttribute> ByRef pe As Byte(), _
<OutAttribute> ByRef pdb As Byte() _
)
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
void SaveCompiledState(
out byte[] pe,
out byte[] pdb
)
[PermissionSetAttribute(SecurityAction::LinkDemand, Name = L"FullTrust")]
void SaveCompiledState(
[OutAttribute] array<unsigned char>^% pe,
[OutAttribute] array<unsigned char>^% pdb
)
[<PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")>]
abstract SaveCompiledState :
pe:byte[] byref *
pdb:byte[] byref -> unit
function SaveCompiledState(
pe : byte[],
pdb : byte[]
)
Parameters
pe
Type: array<System.Byte[]%The compiled state of the script engine.
pdb
Type: array<System.Byte[]%Specifies debugging information contained in the .PDB file corresponding to the PE (portable executable).