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Important This document may not represent best practices for current development, links to downloads and other resources may no longer be valid. Current recommended version can be found here.

Sending and Serializing Messages 

A message in Microsoft Windows Message Queuing consists of a body and a set of properties. Message bodies can contain text or any form of binary information, and can be encrypted. You set a message's body and properties programmatically, either by setting property values in the Properties window or by setting the required values in code. A message, including its body and all specified properties, cannot be bigger than 4 megabytes (MB) in size.

You can create and send messages with your MessageQueue components. Messages created in your applications can be sent to any public, private, journal, dead-letter, or transactional queue.

In This Section

How to: Send Simple Messages

Gives directions for sending simple messages as parameters of the Send method.

How to: Send Complex Messages

Gives directions for sending messages using the Message object to fine-tune the message content and processing.

How to: Send Messages to Disconnected Queues

Gives directions for sending a message to a queue that is not currently online.

Message Acknowledgement

Provides an overview of the types of acknowledgement messages you can have your MessageQueue component generate.

How to: Request Acknowledgement for Messages

Gives directions for requesting acknowledgement messages to indicate whether your message successfully reached its destination.

Message Queue Journal Storage

Describes journal queues, which allow you to save copies of messages as they are processed.

How to: Store Messages in Journal Queues

Gives directions for storing copies of the messages you send in a journal queue.

Default Message Properties

Defines the available default properties that can be applied to all messages you send.

Message Serialization

Explains the two sides of serialization. First comes the process of converting an object or set of data into a message that can be sent to a queue. The other half is converting messages retrieved from the queue back into objects or data that your application can process.

TopicLocation
How to: Verify Messages at Design TimeServer Components in Visual Studio
How to: Verify Messages at Design TimeServer Components in Visual Studio
How to: Verify Messages at Design Time

Related Sections

Introduction to Messaging

Provides an introduction to messaging in Visual Studio and the .NET Framework.

Using Messaging Components

Lists the major pages about using messaging in your applications.

Transactional Message Processing

Describes the process of sending a series of messages together in a transaction, in which all of the messages are either successfully delivered or not sent.

Message Queues and Messaging Technology Backgrounder

Provides background explanation on message queuing technology.

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