SuspendCount Property
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Thread.SuspendCount Property

Gets the number of times this thread has been suspended by the debugger.

Namespace: EnvDTE
Assembly: EnvDTE (in envdte.dll)

int SuspendCount { get; }
/** @property */
int get_SuspendCount ()

function get SuspendCount () : int

Property Value

An integer representing the number of times this thread has been suspended by the debugger.

The following example demonstrates how to use the SuspendCount property.

To test this property:

  1. Set the breakpoint inside the worker thread callback method.

  2. Run the target application in the debug mode.

  3. When the application stops on the breakpoint, run the add-in.

public static void TestThreadProperties(DTE dte)
{
    // Setup debug Output window.
    Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
    w.Visible = true;
    OutputWindow ow = (OutputWindow)w.Object;
    OutputWindowPane owp = ow.OutputWindowPanes.Add("Thread Test");
    owp.Activate();

    EnvDTE.Threads threads = dte.Debugger.CurrentProgram.Threads;
    owp.OutputString("\nNumber of items in the Thread collection: " + 
                     threads.Item(1).Collection.Count + "\n");
    foreach(EnvDTE.Thread thread in threads)
    {
        owp.OutputString("\nThread: " + thread.ID + "  Name: " + thread.Name);
        owp.OutputString("\n  Edition of the environment : " + thread.DTE.Edition);
        owp.OutputString("\n  Is alive                   : " + thread.IsAlive);
        owp.OutputString("\n  Is frozen                  : " + thread.IsFrozen);
        owp.OutputString("\n  Location                   : " + thread.Location);
        owp.OutputString("\n  Parent's current mode      : " + thread.Parent.CurrentMode);
        owp.OutputString("\n  Priority                   : " + thread.Priority);
        owp.OutputString("\n  Program name               : " + thread.Program.Name);
        owp.OutputString("\n  Number of stack frames     : " + thread.StackFrames.Count);
        owp.OutputString("\n  Suspended number of times  : " + thread.SuspendCount);
    }
}
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