Represents a class construct in a source file.
Assembly: EnvDTE (in EnvDTE.dll)
Sets or gets the access attributes of this item.
Gets a collection of all attributes for the parent object.
Gets a collection of classes from which this item derives.
Gets a collection of objects contained within this.
Gets the collection containing theobject supporting this property.
Gets or sets the comment associated with the.
Gets a collection of objects derived from thisobject. This property is not implemented in Visual C#.
Gets or sets the document comment for theelement.
Gets the top-level extensibility object.
Gets the edit point that is the location of the end of the code item.
Returns the requested Extender object if it is available for this object. This property is not implemented in Visual C#.
Gets the Extender category ID (CATID) for the object. This property is not implemented in Visual C#.
Gets a list of available Extenders for the object. This property is not implemented in Visual C#.
Gets the full path and name of the object's file.
Gets the capabilities of the code model object.
Gets whether aobject can be obtained from this object.
Returns whether anobject has another object as a base.
Gets an enumeration indicating the type of object.
Gets the programming language used to author the code.
Gets a collection of items contained by thiselement.
Sets or gets the name of theobject.
Gets an object defining the parent namespace.
Gets the immediate parent object of aobject.
Gets the ProjectItem object associated with the object.
Gets a TextPoint object that defines the beginning of the code item.
|AddAttribute(String, String, Object)|
Creates a new attribute code construct and inserts the code in the correct location.
Adds an item to the list of inherited objects.
Gets a TextPoint object that marks the end of the code element definition.
Gets a TextPoint object that defines the beginning of the code element definition.
Removes an object from the list of bases.
Removes a member code construct.
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).