D3DM_MAKE_RSVALUE

D3DM_MAKE_RSVALUE (Windows Embedded CE 6.0)

1/6/2010

This macro is used to convert values to the ULONG type. It does not change the numerical value of the input parameter. This macro is useful for creating render state values.


#define D3DM_MAKE_RSVALUE(Value) (*(ULONG *)(&(Value)))

Value

The value to convert to a render state value.

Headerd3dmtypes.h
Windows Embedded CEWindows CE 5.0 and later

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