D3DMLOCKED_RECT (Windows Embedded CE 6.0)

1/6/2010

This structure describes a locked rectangular region.   This structure is used in calls to IDirect3DMobileTexture::LockRect and IDirect3DMobileSurface::LockRect.


typedef struct _D3DMLOCKED_RECT {
  INT   Pitch;
  void* pBits;
} D3DMLOCKED_RECT;

Pitch

Pitch of surface, in bytes.

The pitch for DXTn formats, see D3DMFORMAT, refers to a row of blocks. For example, if you have a width of 16, then you will have a pitch of 4 blocks (4*8 for DXT1, 4*16 for DXT2-5.)

pBits

Pointer to the locked bits. If a RECTL was provided to the LockRect call, pBits will be appropriately offset from the start of the surface.

Headerd3dmtypes.h
Windows Embedded CEWindows CE 5.0 and later

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