IDirect3DMobileDevice::GetRenderTarget (Windows Embedded CE 6.0)

1/6/2010

This method retrieves a pointer to the Microsoft® Direct3D Mobile® surface that is being used as a render target.


HRESULT GetRenderTarget(
  IDirect3DMobileSurface** ppRenderTarget
);

ppRenderTarget

[out] Address of a pointer to an IDirect3DMobileSurface interface that represents the returned render target surface for this device.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL(see D3DMERR Values).

Calling this method will increase the internal reference count on the IDirect3DMobileSurface interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileSurface interface results in a memory leak.

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later

Community Additions

ADD
Show: