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Places an interface in the .idl file as a dispatch interface.


When the dispinterface C++ attribute precedes an interface, it causes the interface to be placed inside the library block in the generated .idl file.

Unless you specify a base class, a dispatch interface will derive from IDispatch. You must specify an id for the members of a dispatch interface.

The usage example for dispinterface in the MIDL documentation:

dispinterface helloPro 
   { interface hello; }; 

is not valid for the dispinterface attribute.

See the example for bindable for an example of how to use dispinterface.

Attribute Context

Applies to




Required attributes


Invalid attributes

dual, object, oleautomation, local, ms_union

For more information, see Attribute Contexts.