Developing Xbox 360 Games

Developing Xbox 360 Games

Xbox 360 game development is similar to Windows game development with several notable differences.

This section discusses developing Xbox 360 game titles using the XNA Game Studio development environment.

In This Section

Creating an Xbox 360 Game or Library Project
XNA Game Studio includes a set of project templates that will help you to develop game projects for Xbox 360 using the XNA Framework.
Deploying an Xbox 360 Game
XNA Game Studio can copy executable and media files to the Xbox 360 retail console once you are ready to deploy them.
Debugging an Xbox 360 Game
This section discusses issues that apply to debugging Xbox 360 games on your retail console.
Accessing Custom Item Templates
Visual Studio item templates represent items that a user can add to a project using the Add New Item dialog box. Custom items represented by item templates can be made available to XNA Game Studio projects with a few modifications to the item template.
IDE Differences Between Xbox 360 and Windows Development
This section describes the various differences in the appearance and behavior of the integrated development environment (IDE) of XNA Game Studio when developing for the Xbox 360.
Using XNA Game Studio Device Center
The XNA Game Studio Device Center lets you make one or more Xbox 360 console devices available for deployment of your games. XNA Game Studio Device Center also lets you set the default console device for deployment.
Troubleshooting Xbox 360 Game Deployment
If you are unable to successfully establish a connection between your computer and your Xbox 360 console, this topic presents some helpful troubleshooting tips.

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