Using XNA Game Studio
These features include:
- A game component model.
- A framework library for Microsoft Windows and Xbox 360 game development.
- Integration with the XNA Framework Content Pipeline.
XNA Game Studio brings these features together to provide an easier and quicker path for developing games for Windows and the Xbox 360 console.
This section discusses what you will need to develop managed game titles using the features of the XNA Framework.
In This Section
- Developing Xbox 360 Games
- Xbox 360 game development is similar to Windows game development with several notable differences.
- Creating a Windows Game or Library Project
- XNA Game Studio includes a set of project templates that will help you to develop Windows-based projects using the XNA Framework.
- Game Content Project
- A project type (nested within a standard XNA Game Studio 2.0 project) designed to store all content for a game application.
- How To: Add a Game Asset to Your Game
- This example demonstrates how to add a texture asset to your game. The same procedure can also be applied to model and sound assets.
- Application Properties Page
- Use this page to change application information for the current XNA Game Studio project.
- Game Asset Properties
- This topic describes property settings indicating which actions the project system should perform on a game asset file of a supported type.
- Game Component Development
- You can use XNA Game Studio to develop custom game components for use in your game projects.
- Sharing and Distributing Your Game
- Presents information about how to share and distribute your game to XNA Game Studio users and others.
- Cross-Platform Game Project Converter
- XNA Game Studio 2.0 assists the process of converting a Windows game to an Xbox 360 game, or an Xbox 360 game to a Windows game.