The XNA Framework Graphics libraries provide low-level resource loading and rendering capabilities.

In This Section

Displays, Client Bounds, Viewports, and Back Buffers
This article describes the relationships between the display, client, viewport and back buffer size properties.
Effect States
Effect states provide a mechanism for effects to control the graphics device state. Setting a state through an effect file has exactly the same effect as setting the corresponding render state or sampler state from your C# code.
2D Graphics
This section discusses the basics of 2D rendering and includes examples of how to display sprites.
3D Graphics
This section contains an overview of the 3D Graphics classes as well as tutorials to demonstrate low-level 3D rendering.